Seconde NatureLast changed: 2009/02/07 23:40 |
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lieu de présentation : en extérieure à la cité du livre à Aix (source PE vendredi 28 mars) BRAINSTORMING-TEMPETE DE CERVEAUX COMMENTAIRES-PISTES-OBJECTIONS-INTUITIONS-CONSTATS-A PRIORI-OBSERVATIONS SUR SECOND-LIFE : Francis Bacon New Atlantis (1614) "We have also sound-houses, where we practise and demonstrate all sounds and their generation. We have harmony which you have not, of quarter-sounds and lesser slides of sounds. Divers instruments of music likewise to you unknown, some sweeter than any you have; with bells and rings that are dainty and sweet. We represent small sounds as great and deep, likewise great sounds extenuate and sharp; we make divers tremblings and warblings of sounds, which in their original are entire. We represent and imitate all articulate sounds and letters, and the voices and notes of beasts and birds. We have certain helps which, set to the ear, do further the hearing greatly; we have also divers strange and artificial echoes, reflecting the voice many times, and, as it were, tossing it; and some that give back the voice louder than it came, some shriller and some deeper; yea, some rendering the voice, differing in the letters or articulate sound from that they receive. We have all means to convey sounds in trunks and pipes, in strange lines and distances.” Remarques (SL et Voice Chat)
id comment déterminer si l'on a à faire à un robot ? cf test de Turing. Question déjà présente sur les chat, mais exacerbée par l'aspect des humanoïdes de SL.
+ relation avec les concepts de compression et d'écologie grise de Virilio (accentuation e l'effet de compressin du réel), et les espaces stratifiés de Manzoni(discrétion et continuité dans les déplacements).
- When you move the object by hand, it seems that only the coordinates of the beginning and of the end are sent to the server (in fact, I didn't verify into the created page on the server which is receiving the coord, but on my screen, only these coordinates was displayed) → tomorrow, it works well, with a string of coordinates, so this certainly depends on connexion and bandwith... - So I've tried with carrying it by using two commands successively : 1/ the first one : with the command in the HUD "Carry", thus curiously I've got my box upon my head) 2/ the second one : with the command Attach in the HUD, as for example "Attach to my hand", and curiously too, the object was not displayed on the avatar's body, but it works : → in both examples, a string of differents coordinates was displayed on my screen, each time I moved my avatar, and it seems to be fluid.
Propositions (pour la réalisation dans l'espace physique):Proposition en cours We modelize the 1st world presentation space in second life incorporating it as one part of our architecture. A big screen video projection will be placed at the far end of our designated space showing a view of the adjacent 2nd life space as a continuation from the 1st life one (we woule keep the camera view fixed on this projection). Concerning the sound aspect, the idea is that the sound producing objects will be manipulated from 2nd life, and will be invisable (but present as sounds) in the 1st life space and will appear in the video projection when an avatar moves them there. We would set up some computers in a chillout area on the other side of the courtyard. The sounds that you hear spatialized in the 1st life space would combine virtual reverbaration etc with the acoustics of the realworld space. questions : - ordinateurs pour les utilisateurs "virtuels" ? oui/non, combien? où ? - nature de l'espace sonore joué dans le réel > l'espace SL est un exterieur . - entend-t-on les sons de l'espace projeté sur l'écran proposition casquée - delimiter un enclot avec du rubalise, des poteaux... - 10 visiteurs à la fois, équipés de casque sans fils, chacun a son canal de diffusion. - des obgets sonores (genre carton...) sont disposés dans l'aire dans SL. - le déplacement des sources sonores est spatialisé pour les casques. - casque ouvert plus environnemnt sonore ext ? - video-projection de l'espace SL ? - radio pathé marconi dans l'espace réel qui joue un stream ? >> SPAT HRTF ? Principe :- la communication et la construction des espaces n'est réalisé que par les sons. contraintes techniques :- localiser l'utilisateur. (X,Y,Rz) - générer autant d'espaces que d'utilisateur QUESTIONS :
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