locus sonus > audio in art
Lab 2007/2009: Julien Clauss, Alejandro Duque, Scott Fitzgerald, Jérôme Joy, Anne Roquigny, Peter Sinclair.
 
 
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// 2007/12/05 17:31 / 213.56.149.52
!Game Enviroments
!!!A cronological revision by alejo duque
(work in progress initiated on nov.30 2007)

Moments to consider:

" In 1972, Pong the first video game which includes sound comes onto the market. Six years later the game “space invaders” hits arcades with its menacing, paranoia-inducing soundtrack. It is an example of simple, effective sound design; the thumping audio track actually accelerates in tempo as the enemy invaders draw nearer– and move faster. The following year Asteroids– another arcade game– employs a similar sound technique to achieve the same results.At the beginning of the 80's PacMan makes its debut. The game boasts many memorable sound and music elements"

The MUD - Multi User Dungeon (example from my experience with lamdamoo and the global theather performance directed by adrianne wortzel)
Apply the notions of development as yves schmid did using Civilization.
The hackers games (ruben molina) in relation to that project of matt web

But, most importantly, an anarcheological revision of media that can help trace the development of the sue of sound, from Pong to the DS sound of electroplanktum (http://en.wikipedia.org/wiki/Electroplankton aca el video: http://video.google.com/videoplay?docid=4439496341187280535&sourceid=docidfeed&hl=undefined)

the uses of speech synths come to mind and need to be reviewed also here.

!!Extended Mode:
PacManhattan
fijuu
playsh
fluxus and al-j...
LIFE-CODING (xxxxx) Ludic Society

!!references
http://playsh.org/wiki/InspirationalProjects
http://www.sterneck.net/musik/bey-immediatism/index.php
[interview]

!!not to forget!

-dig for the link to that SL clone for musicians
--> U2 in SL: http://www.u2insl.com/
--> U2 in SL (video): http://www.youtube.com/watch?v=Mro9Qzv--k8




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