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Projets (2008-2010)

Scott Fitzgerald

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Bio Scott Fitzgerald

Realisation : Sonic Cartography

Project was inspired by the workshop we did at Luminy, using GPS as a means of triggering sound events on a sound walk. Combining this with my interest in filed recordingns and mapping, I started to formulate a notion of mapping urban environments with sound. Embodiment in the sense that we are imposibg our person into space. Tagging the world because it's suggested we are clueless and unable to survive (make us more aware of our surroundings). pachube was an early inspiation an opensource data sharing



DIY environmental monitoring :: a post-cinematic experience, extends to scale beyond our immediate perceptual state

reinforce the attention given to sound in the urban space, via different modes of transportation tease out different aspects of the feed that we may typically tune out

markup as a means of incorporating a number of different practices :: social production as annotating the city


The primary goal was to pair up GPS information, which records location, altitude, and velocity, with an audio recording, synching up the time stamps so that a pairing could be reached.

First efforts

The first iteration was a hardware based implementation, paring an H2 zoom sound recorder with an Arduino+GPS which wrote the location to a SD card. this GPS information was parsed online to provide a representational map.

As this is supposed to be a frameworks for people to track sound in space at specific points in time, any number of outcomes is possible with the paired data. As an example, I used the information to spatialized a number of recordings in a different space, using the gps data as a means to drive the sound around the space. This was achieved with a Max patch using the Ambisonics externals from the ICST I made these tests at the University of Newcastle's Culture Lab as a visiting professor with the support of the staff and faculty there.

Current status

As this is a mapping utility, it was always hoped that this platform would be available on mobile devices. As such, I've been working on an Android and iPhone version of the application. Mobile developer Shawn Van Evry has been helping me with these implementation, particularly the Android versions. This has led me to a number of different avenues of new research,including working with a team of develpers porting Pure Data to the Android platform, Processing for Android, and working with new cross platform mobile device development tools, like titanium developer.